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Leadtek Quadro P400 2GB GDDR5 PCIe Video Card 126P1000220

Web ID: 27587

Pascal GPU. 256 NVIDIA CUDA Cores. 2 GB GDDR5 CPU Memory. Up to 32GB/s Memory Bandwidth. PCI Express 3.0 System Interface. 0.641 TELOPS FP32 Peak single-precision floating point performance(board). 30W Max Power Consumption. 3x Mini-DisplayPort 1.4 Display Connectors.
Manufacturer Warranty: 1 Year
Manufacturer PN: 126P1000220
GTIN: 812674024257
Manufacturer Website


NVIDIA Quadro P400

Powerful Professional Graphics
with Expansive 4K Visual Workspace

  • Pascal GPU
  • 256 NVIDIA® CUDA® Cores
  • 2 GB GDDR5 CPU Memory
  • Up to 32GB/s Memory Bandwidth
  • PCI Express 3.0 System Interface
  • 0.641 TELOPS FP32 Peak single-precision floating point performance(board)
  • 30W Max Power Consumption
  • 3x mDP 1.4 Display Connectors


2GB GDDR5 Memory Capacity

Combines a 256 CUDA core Pascal GPU, large on-board memory and advanced display technologies to deliver amazing performance for a range of professional workflows

Pascal Dynamic Load Balancing

Dynamically allocate GPU resources for graphics and compute tasks as needed to maximize resource utilization

Mini-DisplayPort 1.4

Support HDR color for 4K @ 60Hz for 10/12b HEVC encode and up to 4K @ 60Hz for 10b HEVC decode

Multiple GPU Technology

Combine the visualization and interactive design capability of multiple GPUs by leveraging a mix of Quadro GPUs to dramatically improve the production workflow

Advanced Display Features

DisplayPort 1.4

- DP 1.4 provides twice the bandwidth of the previous generation
- Drive up to four 5K displays simultaneously
- HDR support displays 2x the visible colors resulting in brighter, more saturated images

Multiple Display

Combine up to four Quadro GPUs in one system to simplify the deployment of display walls or other immersive display environments

H.264 and HEVC Encode /Decode

Creation and playback of HDR video with 4K @ 60Hz 10b/12b HEVC encode and 4K @ 60Hz 10b HEVC decode engines

Mosaic Technology, available only on Quadro

3D Graphics Architecture

- 64x full scene antialiasing (FSAA)
- Up to 16 K x 16 K texture and render processing
- Support Shader Model 5.1/OpenGL 4.5/DirectX 12.0/Vulkan 1.0
- 32-bit per-component floating point texture filtering and blending
- 16x angle independent anisotropic filtering
Anisotropic filtering improves the clarity and crispness of textured objects in rendering. Textures are images containing various types of data such as color, transparency, reflectivity, and bumps (normals) that are mapped to an object and processed by the GPU in order to give it a realistic appearance on your screen

Top Professional Applications Certified

Industry Solutions

GPU Memory


Memory Interface


Memory Bandwidth

Up to 32 GB/s



System Interface

PCI Express 3.0 x16

Max Power Consumption

30 W

Thermal Solution


Form Factor

2.713”H x 5.7” L, Single Slot, Low Profile

Product Weight

129 grams

Display Connectors

3x mDP 1.4

Max Simultaneous Displays

3 direct, 3 DP1.4, Multi- Stream

Display Resolution

3x 4096x2160 @ 60Hz / 1x 5120x2880 @ 60Hz

Graphics APIs

Shader Model 5.1, OpenGL 4.51, DirectX 12.02, Vulkan 1.01

Compute APIs

CUDA, DirectCompute, OpenCL™